Don’t Make Me Think – Summary
Websites (and apps) should be self-explanatory. The user should be able to use your interface without having to stop and think — intuitive design is the goal.
Author: Steve Krug
Theme: Web usability and intuitive design
Ideal for: Web designers, developers, e-commerce specialists, marketers, and anyone creating digital experiences.
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“Don’t make me think”
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Interfaces should be obvious. Users shouldn’t need instructions to figure things out.
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Every time a user hesitates to understand something, it creates friction.
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People scan, not read
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Users skim pages and look for visual cues. Design should accommodate scanning with clear headings, short paragraphs, and well-placed buttons.
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Design for how people actually behave
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People don’t make optimal choices. They “satisfice” — choosing the first reasonable option instead of the best one.
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Make the obvious choice also the best choice.
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Navigation must be clear
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Users should always know:
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Where they are
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Where they can go
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How to get back
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Consistent layout and visible cues are crucial.
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Conventions are your friend
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Stick to familiar patterns (like the cart icon or top-left logo link to homepage).
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Creativity is great — just not at the expense of usability.
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Make things self-evident or self-explanatory
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If something needs explanation, it should be obvious or so intuitive that users can figure it out without frustration.
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Reduce the number of clicks, but not at the cost of clarity
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A few extra easy clicks are better than one confusing one.
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Test early and often
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Don’t wait until everything is perfect. Simple user testing with even 3–5 users can reveal major usability issues.
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Usability is about empathy
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Think like a user. What do they want? What frustrates them? Good design is built on understanding the user’s mindset.
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